Non tutti sono molto convinti dalla cosa, comunque stamattina hanno pubblicato un po’ tutti queste nuove specifiche di Xbox 360, spuntate su un forum nella perplessità generale.
Le prendo e le posto con il beneficio del dubbio, ma é alquanto plausibile che non siano del tutto attendibili..
2 types of Xbox Live:
Xbox Live Silver (no subscription required)
Xbox
Live Gold (subscription benefits)
Features for Gold service
(S) Also for Silver
(O) Also for Offline
–
Seamless transition to Xbox Live account from Xbox to Xbox 360
– Access to
MMOs (additional fees may apply) (S)
– Free Xbox Live weekends (S)
–
Multiplayer online gameplay
– Avatar for gamer profile(S)(O)
– Motto for
gamer profile (S)(O)
– Personalized look for Xbox System Guide (S)(O)
–
Offline achievments (S)(O)
– Online achievements (S)
– Access to other
players’ Gamer cards via Live (S)
– Cumulative gamer score (S)(O)
– Location/language profile (S)(O)
–
Reputation (S)
– Enahnced matchmaking using above
– Skill level
matchmaking
– Gameplay style profile (casual, competitive, etc.)
– Recent
players list (S)
– Free and premium download game content(S)
– Free and
premium downloadable movies, music, tv (S)
– Downloadable demos/trailers
(S)
– Microtransactions (S)
– Custom playlist in every game (S)(O)
–
Play music from portable devices (S)(O)
– View images from digital camera
(S)(O)
– Strem media from Windows XP (S)(O)
– Interactive screen savers
(S)(O)
– Track info for CDs (S) (O)
– Communication with voice, video or
text (S)
The Hardware:
1. Support for DVD-video, DVD-Rom, DVD-R/RW, CD-DA, CD-Rom,
CD-R, CD-RW, WMA CD, MP3 cd, JPEG photo CD
2. All games supported at 16:9,
720p and 1080i, anti-aliasing
3. Customizable face plates to change
appearance
4. 3 USB 2.0 ports
5. Support for 4 wireless controllers
6.
Detachable 20GB drive
7. Wi-Fi ready
Custom IBM PowerPC-based CPU
– 3 symmetrical cores at 3.2 GHz each
– 2
hardware threads per core
– 1 VMX-128 vector unit per core
– 1 MB L2
cache
CPU Game Math Performance
– 9 billion dots per second
Custom ATI Graphics Processor
– 500 MNz
– 10 MB embedded DRAM
–
48-way parallel floating-point shader pipelines
– unified shader
architecture
Memory
-512 MB GDDR3 RAM
– 700 MNz DDR
Memory Bandwidth
– 22.4 GB/s memory interface bus bandwidth
– 256 GB/s
memory bandwidth to EDRAM
– 21.6 GB/s frontside bus
Audio
– Mulitchannel surround sond output
– Supports 48khz 16-bit
audio
– 320 independent decompression channels
– 32 bit processing
–
256+ audio channels